The hunger and thirst stats that end the game once they’re full.
There’s one golden rule—an unwritten law—for stats like these.
They should always increase at a steady rate, so the player can predict them.
If the hunger stat suddenly jumps by 35% and goes, ‘You’re screwed, lol,’ it feels like an unfair challenge from the player’s perspective.
And unfair challenges are one of the hallmarks of a trash game.
<Astra Radius>.
The story within the romance fantasy I’ve possessed.
Until now, I thought this was a god-tier subculture game.
But it seemed I had no choice but to downgrade that assessment a little.
Because just now, right in front of me, the probability of Lucy becoming a witch—the fate that would bring a bad ending if it reached 100%—had shot up by 35%...
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