There is one absolute rule in games where the player infiltrates an area.
Namely, you must not be discovered by the enemies.
Generally, enemies outnumber the player by more than two to one, and thanks to the usual allowances of game logic, they tend to spawn endlessly. So once the enemies discover your presence or location, all sorts of difficulties blossom in the course of the game.
As a military veteran who had gone through countless combat-readiness drills (even in Cheorwon), I knew very well how quickly human beings could move.
To put it bluntly, if a lone player could defeat every enemy rushing at them, would that be a stealth game? It would be a musou game.
Anyway.
That was why stealth games usually included methods of lowering the enemies’ alert level.
Unfortunately, the situation I was in was not a game, but reality.
“An illegal intruder has entered the airport! The intruder’s exact objective is still unknown, but we believe they may be connected to the high-priority VIP currently moving through the airport!”
“All rookies except the veteran security guards are to take up positions along the outer perimeter!”...
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