Guilds are one of the main attractions of 〈Dan-Katsu〉.
〈Dan-Katsu〉 has an enormous variety of Jobs. You start the game as a lone protagonist, scout members to build a party, then recruit more people to form a guild, raise its rank, recruit even more members, and take on higher-ranked dungeons.
That’s the story—or rather, the progression.
Guild ranks start at F and go all the way up to S.
Forming a guild comes with various benefits, and there are many events, quests, and raid battles that only guilds can participate in.
In fact, from the midgame onward, having a guild is practically a prerequisite, so you can’t progress unless you’ve raised multiple characters.
When I first started playing 〈Dan-Katsu〉, I focused on leveling up a five-person party, and that came back to bite me: I got stuck midway through and couldn’t progress.
〈Dan-Katsu〉 is designed so that you can’t clear it without help from a wide variety of Jobs.
Even from the developers’ perspective, after preparing all these Jobs, it would be ridiculous if players only used five of them. This was definitely their way of saying, “Use more Jobs!”
Guilds had all sorts of benefits, one of which was a guild room.
In fact, that might be the biggest benefit to forming a guild: the academy provides a dedicated room for the guild to use.
An F-rank guild gets a classroom-sized room and one attached small room.
At least five members are required, and up to ten can join. The small room can be used as a shared storeroom, solving the problem of materials taking up space in our inventory. That’s a bigger deal than it sounds.
At E rank, the number of small rooms increases to two, and the member cap rises to fifteen. You can also apply to the academy to convert one small room into a production room.
At D rank, the number of small rooms rises to four, and the guild can have between five and twenty members.
That’s the extent of guild activity rooms.
Starting at C rank, things change. Instead of a guild room, you get a guildhouse.
You’re given your own house on C-rank Street, and you can open a shop, too. It comes with plenty of facilities, and members are allowed to stay overnight. The academy forbids moving out of the dorms, but it turns a blind eye if you remodel your guildhouse into something like a home.
The minimum is ten members, and the maximum is twenty.
There are plenty of other benefits that increase once you reach C rank or higher.
I’ve talked a little about guilds up through C rank, but as you can see, the real action starts at C rank.
In 〈Dan-Katsu〉, too, the wall between D and C rank is steep: you have to clear a certain event to rank up, and since you can also lose rank from C onward, you have to stay on your toes.
Well, my goal for now is to reach C rank.
In other words, I need to gather at least ten guild members.
And they need to be capable enough to keep us at C rank. Someone like Marie-senpai might be asking a bit much, though.
Still, if possible, I’d like to fill the guild with high-tier lower Jobs. Aim high, right? I want to reach the highest rank, S.
In this world, the requirements for acquiring Jobs aren’t widely known.
Especially when it comes to Jobs classified as high-tier lower Jobs, it seems almost nobody knows what they are.
Well, that’s how it is.
Why don’t they know?!
We players who love 〈Dan-Katsu〉 figured out the acquisition requirements for all 1,021 Jobs with only a few hints, so what have the people in this world been doing?
Still, maybe it’s only natural.
In the game 〈Dan-Katsu〉, you start at sixteen with a completely blank slate, and the Jobs you qualify for are determined by what you do that year. In other words, it was easy to figure out.
In real-life 〈Dan-Katsu〉, on the other hand, even everything you’d done before turning sixteen counted in the assessment.
It was incredibly difficult to figure out which part of someone’s life had fulfilled the requirements. The analysis and research teams must have hit plenty of dead ends.
Oh, speaking of which, I wonder what happened to those researchers who asked to interview me during the Job assessment at the entrance ceremony. Things got hectic with the recruitment battle afterward, so we put it off until things settled down, and then it slipped my mind. I think they said I could drop by anytime.
Hmm. Maybe I could let a few hints slip.
Otherwise, it seems like everyone in this world will only end up with low-tier Jobs, or at best mid-tier ones. Thinking about the future, I feel like it would be better to get the people around me into good Jobs.
I want to recruit more members when the guild’s member limit increases.
Back in the game, you could post a recruitment notice for the types of Jobs you wanted, and people would show up on their own. But if nobody had the Jobs you wanted, there’d be no one to recruit in the first place.
There was another method in the game, too: making the people you wanted to recruit from scratch.
Actually, that was the main way to recruit. You’d create a character to your liking, fulfill the requirements for the Job you wanted them to have, and then make them a guild member.
Every player’s guild members had their own distinct personalities, so there were even events like the 〈Guildhouse Screenshot Viewing Party〉. I remember how hard it was to get everyone matching outfits.
Of course, you can’t make characters from scratch in real-life 〈Dan-Katsu〉, so my options are recruitment notices or personally inviting people.
Well, now then. What should I do?
Wait a minute...
At this time of year, most first-years haven’t acquired a Job yet.
Which means that as long as they’ve already been created as characters, their Jobs are still wide open!
How could I not have realized that until now? What’s wrong with me?!
D-Damn it, it’s all because real-life 〈Dan-Katsu〉 is so much fun. 〈Dan-Katsu〉, you naughty thing. I got way too excited and carried away.
Well, that settles the plan.
I’ll recruit first-years who haven’t acquired a Job yet and have them take the Jobs I want them to have.
All right, now that I’ve decided, it’s time to get moving!