If I had to describe the three days of G-STAR in one word, it would be “a resounding success”.
The booth was packed with people.
And the endless line that stretched from the front of the booth could only be described as a resounding success.
It was literally a sea of people.
The area where the Cosplayers were performing their Cosplay was so crowded with people taking photos and watching that there was no room to stand.
and the Booth was a bustling mess of people waiting to enter the Experience Zone and those trying to exit.
It was a good thing that additional support staff from Headquarters arrived on the Second Day...
Anyway, thanks to the employees who came to support us, the booth operation became much smoother, and we were able to successfully manage the remaining two days.
Actually, there were some minor troubles with the ND Soft Booth and other various incidents on the last day.
We concluded the event, achieving a beautiful ending by confirming our objective popularity in Korea.
One week after successfully concluding G-STAR and returning to Seoul,
Outrage was officially launched.
In fact, right up until the launch, there was a lot of deliberation over the Update Cycle for the Korean Server and Japanese Server, but ultimately, it was decided that content Updates would be identical for both.
For a typical game, this would clearly be a reckless choice due to Power Creep.
However, at the current point in time, Reverse Arcadia had no exceptionally powerful “must-have characters”, making this possible.
While “must-have characters” might boost short-term sales, they ultimately erode a game's lifespan long-term.
Since we were already maintaining the Number 1 sales position purely based on current popularity, there was no reason to create characters that would disrupt the balance, like “must-have characters”.
Also, given the nature of the Tower Defense genre, users didn't particularly like the Overwhelm with Damage Meta.
Both Korea's and Japan's users praised me for this decision, but it took only a few hours for that praise to turn into screams and curses.
The standardization of performance, in other words, meant that the Overwhelm with Damage Meta was no longer possible.
Immediately after the Update, the 'corpses' of Commanders who bravely challenged Outrage began piling up in the Gallery (Online Community).
[Nickname: ㅇㅇ] [Title: I asked for something deliciously spicy, not *fire chicken*...]
[Image: Gaia with a Bratty Girl expression, mocking the Commander]
I can't even beat Gaia; how am I supposed to clear the Final Boss? lolol.
Even after all the strategies have been tried, stage 3 is hopeless.
-Seriously, they said it was too easy, so Director Ji Hojin clearly went all out to make it tough, lolol.-Ugh, it's all because of those bastards whining about having nothing to do, lolol.
[Nickname: Fairia]
[Title: Reverse Arcadia Gallery << If they're the biggest idiots ever, upvote lolol]
[Image: Gaia teasing the Commander, asking if they can't even do this]
Before the Outrage Update, the game was too easy; there was nothing to do.
After the Outrage Update, it's too hard; I can't play the game lolol.
They complain either way lolololol.
[Comment List][Newest]
-Real LOL lolololol.
-If they operated the game according to what these guys say, it would definitely fail lolol.
[Nickname: ㅇㅇ]
[Title: But seriously, can stage 3 even be cleared?]
Even the knockback strategy that came out during G-STAR doesn't work because it's Unstoppable.
And if you try to clear it with a straightforward approach, your head gets blown off by Gaia, let alone Legion.
I really don't know what to do.
Are there still no players who have cleared it in both Korea and Japan?
-Yep, it's not in Japan either.-All those bastards who boasted about being Veteran Players are hiding, lolol.
...The Community was definitely a fiery mess.
Honestly, I didn't intend to make it this difficult, but so many people said it was too easy that I decided to really challenge them, and this is the result.
Still, most of those angry Commanders just vent their stress in the Community and then go back to trying again, so there doesn't seem to be much need to worry.
*Before Regression*, this kind of thing was probably called WWE, right?
Anyway, I found a post that caught my eye in the General Subculture Gallery while continuing Community Monitoring to gauge public opinion.
[Nickname: Arang]
[Title: Wow, looks like a huge Subculture Mobile Game just came out of China?]
[Tactical Girl Closed Beta Recruitment Illustration]
They just finished their Open Beta, and the Chinese players' reactions are insane right now.
The game title is Tactical Girl, and like Reverse Arcadia, it's said to be set in the Apocalypse.
I don't know Chinese well, so if I summarize the story using a translator, it's about girls who received human modification in an apocalyptic world, carrying guns and exterminating zombies and mutants.
The Illustration quality seems surprisingly good from the leaked Gameplay Videos, and the SD characters are cute.
If it officially launches, I'll probably try it out once.
[Comment List][Newest]
-Real LOL, a Chinese game actually looks decent for once.
-Here comes the Chinese shill.
-No Korean Server?
Re:Looks like only the Chinese Main Server is open for now.
“Oh... so the Open Beta finally ended?”
Based on the community reactions, Tactical Girl's Open Beta seemed to have successfully concluded.
If the nightmare of the server crashing for nine days during the Open Beta *Before Regression* had repeated this time, the news would have spread as incidents and accidents, not praise.
It seemed that supporting Wonjung had definitely paid off.
Just as I was about to continue Community Monitoring, satisfied that I had made the right choice,
A phone call came in.
The caller was, surprisingly, Wonjung.
“This guy really can”t be talked about without his appearing, huh...'
Thinking that, I answered the phone, and I heard Chinese coming from the receiver, which I hadn't heard in a long time.
How have you been? Director Ji Hojin... no, you're a Director now, aren't you?
Yes, that's right.
Haha, I should have called to congratulate you earlier. I apologize.
It's fine, you don't need to worry about it. Oh, and thank you for the gift you sent last time.
Wonjung's voice, asking about my well-being, felt quite friendly.
By the way, what did you think of the Open Beta Summary Report I sent you the other day?
Ah, I did check it, but I was so busy then that I couldn't call you. The feedback from the users who participated in the beta was quite good, wasn't it?
It's all thanks to you, Director. Perhaps because of the positive reception during the Closed Beta, many more users flocked to the Open Beta than we anticipated, but thanks to the servers and engineers you provided, thankfully we were able to successfully conclude the Open Beta.
That's truly fortunate.
If it weren't for you, Director, I wonder if we could have finished Development so smoothly... Director, you are truly my *xiongdi*.
*Xiongdi*.
Xiongdi refers to the highest level of relationship one can generally form within Chinese guanxi, short of ba xiongdi (sworn brothers), signifying a brotherly bond.
It seemed Wonjung was quite moved by the full support I extended when he was in a difficult situation.
Anyway, we plan to establish a company for launch by the first half of next year at the latest... Should I send the Equity Agreement we discussed to EnsonGT?
Of course. Send it here, and our Legal Team will review it and get back to you immediately.
Thank you very much. Um... and Director?
Yes?
I'm just asking, just in case... Could we possibly get help from EnsonGT's Support Program one more time?
Isn't Jacky Team already receiving sufficient support?
Ah, it's not that *we* want it, but I have a friend who needs support.
Support, huh...
Thanks to Jacky Team's resounding Open Beta success, we were planning to significantly increase support for Indie Developers this time, so support itself wasn't an issue.
However, that didn't mean I could blindly trust Wonjung and provide support.
At the very least, I needed to know who the Support Recipient was before making a decision.
Support itself isn't a problem, but I need to know who the Support Recipient is to make a decision.
He's not a famous friend, so I doubt you've heard of him, Director, but his name is Feng Wei, and he's a friend who makes games in Shanghai, just like me.
Ah.
The name that came out of Wonjung's mouth was unexpected, and I couldn't help but be surprised for a moment.
The Support Recipient Wonjung mentioned was a big shot beyond my imagination.
Feng Wei.
Before Regression, he was the owner of “Huayang Games,” a Chinese Mobile Game Developer that topped the industry with its 3D RPG Game.
Of course, that was *Before Regression*; having returned to the past, he was merely the owner of a startup game developer at the current point in time.
Do you happen to know what kind of support he's looking for?
As far as I know... he seems to want overall 3D-related technology and support from Engineers/Technicians.
This information was also the same as *Before Regression*.
Before Regression, Feng Wei also felt the limitations of “Melt Down 2,” a 2D Beat “em Up Action Game, around this time.
and I had seen an interview in which he was working tirelessly to transition to ”Melt Down 3,' a 3D Cel-shaded ARPG game.
He probably wants support because he lacks 3D related technology and engineers/technicians, even at the current point in time, having returned to the past...
Honestly, when one was thinking rationally, there was no reason not to provide support.
I already knew the potential of Feng Wei and Huayang Games from my Pre-regression Memory.
It only took them two years to complete a 3D Cel-shaded game from scratch, without any 3D-related technology.
I didn't want to miss this opportunity to gain various benefits simply by reducing trial and error for a company whose success was guaranteed.
After a brief moment of contemplation, I asked Wonjung.
Could I possibly get that friend's contact information?