Click-clack.
The current time was 8 PM.
Normally, I’d be out for a drink after work, but today I was playing a game, having connected a console to the office TV.
The game I was playing was E-COM 2.
It was the quintessential Strategy Simulation, hailed as the bible for ideal sequels.
The reason I was engrossed in a game that, while not ancient, was certainly not new, was simple.
The genre for Girls Memorial’s next project was SRPG.
Just as sturdy soil is needed for a seed to sprout, game development requires input, and E-COM 2 was my chosen source.
I stared blankly at the soldier moving on the TV screen, lost in thought.
My thoughts were on the Combat System...
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