There was a reason for changing the genre of Chronicle Connect, which was a turn-based Bonsai Game Before Regression, to Open World.
The reason was two disadvantages, known as Chronicle Connect's Inherent Limitations.
The first disadvantage was the Combat System.
It wasn't an issue with a part of the system, but with the Combat System itself.
As a game made to ride the trend of Bonsai Games, which were popular for their auto-play and Light Gameplay, Chronicle Connect also featured extremely simple Combat Content.
SD Characters would bicker with miniature monsters and occasionally use skills.
It was the extreme of a Bonsai Game, where you couldn't even select skill targets.
This Combat System worked in the Early Service Period, but as the Service Period lengthened, it combined with the second disadvantage to become a decisive factor in the game's downfall.
And what was the second disadvantage that combined with the Combat System to ruin the game?
It was the overall lack of content, especially clan wars...
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