GOTY (Game of the Year) is, quite literally, a collective term for awards given to outstanding games among the countless titles released that year.
However, its prestige would later decline due to accusations of excessive commercialism and being a popularity contest, but that was far in the future.
In the mid-2010s, it was an award that boasted absolute authority.
That's why I couldn't understand the reason for its nomination.
GOTY, then as now, tended to prioritize game quality over commercial viability.
Conversely, Mobile Games was a genre with an image quite distant from what is typically considered “game quality”.
It's awkward to say this as a Mobile Game Developer, but it was, quite literally, a genre that went all-in on commercialism.
While good Payment Accessibility was one reason, ultimately, when you got down to it, the platform's limitations were clear.
No matter how much effort was put into creating a game, the reality was that most of it couldn't be implemented due to the limitations of the mobile platform.
In any case, to sum it up, Reverse Arcadia was a game that had absolutely no connection to an award like GOTY...
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