The Adventurers' Guild Headquarters lies in the southeastern part of the continent.
South of the Empire lay an unclaimed region. A ghost town where monsters once prowled stood there. No country dared meddle with it, so the Adventurers' Guild made it its base.
The adventurers of that era drove out the monsters, and a massive tower was built in the center of the ghost town.
That tower became the Adventurers' Guild Headquarters, "Babel."
It is the central headquarters overseeing adventurers across the continent. The area around the tower, once a ghost town, has now become a splendid city of adventurers.
A neutral zone free from interference by any nation.
"Though that's only the official story."
Night.
After teleporting into the city surrounding the Adventurers' Guild Headquarters, "Babel," I muttered to myself.
Although no nation openly opposes the Adventurers' Guild, they do interfere with it. As the guild overseeing all adventurers, it would rather not do anything that might earn a nation's ire. So it generally does what the nations say...
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